Zap Zap Math - K6 Maths Games - Lumos Educational App Store

Zap Zap Math - K6 Maths Games

Zap Zap Math - K6 Maths Games - By Visual Math Interactive Sdn Bhd

Price - $Free


Zap Zap Math is a gamified mathematical ecosystem designed for children in Kindergarten to Grade 6 to master mathematical concepts through a series of fun-filled games. Zap Zap Math is free to download and comes with analytics for parents and teachers to keep track of real learning outcomes. This game-based learning platform spans over 150 games covering over 180 mathematical subtopics. Zap Zap Math is aligned to the Ontario Curriculum for Mathematics, with plans for more alignments to other Canadian curricula. Upgrade to the premium version to enjoy more exclusive games! Try it for 30 day


Zap Zap Math - K6 Maths Games is a free educational mobile app By Visual Math Interactive Sdn Bhd.It helps students in grades 4,5 practice the following standards 4.NF.C.5,5.G.1,.

This page not only allows students and teachers download Zap Zap Math - K6 Maths Games but also find engaging Sample Questions, Videos, Pins, Worksheets, Books related to the following topics.

1. 4.NF.C.5 : Express a fraction with denominator 10 as an equivalent fraction with denominator 100, and use this technique to add two fractions with respective denominators 10 and 100. For example, express 3/10 as 30/100 and add 3/10 + 4/100 = 34/100. (Students who can generate equivalent fractions can develop strategies for adding fractions with unlike denominators in general. But addition and subtraction with unlike denominators in general is not a requirement at this grade.) (Grade 4 expectations in this domain are limited to fractions with denominators 2, 3, 4, 5, 6, 8, 10, 12, and 100.).

2. 5.G.1 : Use a pair of perpendicular number lines, called axes, to define a coordinate system, with the intersection of the lines (the origin) arranged to coincide with the 0 on each line and a given point in the plane located by using an ordered pair of numbers, called its coordinates. Understand that the first number indicates how far to travel from the origin in the direction of one axis, and the second number indicates how far to travel in the direction of the second axis, with the convention that the names of the two axes and the coordinates correspond (e.g., x-axis and x-coordinate, y-axis and y-coordinate)..






Developer: Visual Math Interactive Sdn Bhd

Software Version: 3.3.452

Category: Education

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