Science, Engineering and Design! Video 3: Art in Engineering - By MITK12Videos
Transcript
00:26 | in this video , we're going to go over an | |
00:28 | example design process . The steps that we're going to | |
00:31 | cover include observing the world around you , brainstorming solutions | |
00:38 | , comparing ideas , making prototypes , to test ideas | |
00:43 | and repeating steps all to solve a problem . Welcome | |
00:48 | to the Product design lab . Now here MIT students | |
00:51 | will practice product design in product design . You start | |
00:55 | off with a problem and then you design a product | |
00:58 | or a service that ends up solving that problem . | |
01:02 | Now engineers will learn as much as they can in | |
01:04 | order to be effective designers that way they can use | |
01:07 | that they've learned in order to help people . We're | |
01:10 | gonna be going over something like a recipe that will | |
01:13 | help teach you more about design . one good place | |
01:17 | to start is with an observation . Now an observation | |
01:21 | . You just pay close attention to the world around | |
01:23 | you and you look for any problems that you might | |
01:25 | be able to solve by designing something . You can | |
01:29 | pay close attention to things at school or while walking | |
01:33 | around outside . Yeah . Or maybe even in your | |
01:37 | own home , let's walk through an example so that | |
01:41 | you can learn a little bit more about how designing | |
01:43 | works . So I've spent some time looking around at | |
01:46 | home at school and even while playing sports , thinking | |
01:50 | about different problems that I can solve and I've encountered | |
01:53 | many problems . Let me tell you about the one | |
01:55 | that I want to try to tackle right now . | |
01:57 | So my favorite sport is valuable and when you're by | |
02:00 | yourself it's pretty difficult to practice your skills alone . | |
02:04 | So I wish that there was something that could help | |
02:06 | you practice , you don't have anybody else around now | |
02:10 | that we have a problem to solve . Let's start | |
02:12 | brainstorming different solutions to that problem , brainstorming is an | |
02:18 | incredibly important step in the engineering design process . If | |
02:23 | you can think of multiple ways to solve a problem | |
02:25 | , then you have a good chance of finding a | |
02:27 | really good solution , so let's get to it . | |
02:31 | Yeah . Yeah . Mhm . Yeah . Mhm . | |
02:39 | Yes . Yeah , I've brainstormed many solutions to this | |
02:48 | problem , including services that help you find other people | |
02:51 | to practice with and find a coach to help you | |
02:53 | practice . But I've also explored devices that will launch | |
02:57 | a volleyball . You can then practice with three interesting | |
03:00 | ideas that came up with include a kicking device to | |
03:03 | launch a ball , a slingshot device and a pitching | |
03:08 | machine , volley ball launcher . Now that I've picked | |
03:11 | an idea that I want to explore further , the | |
03:13 | next thing an engineer will typically do is make quick | |
03:16 | prototypes to figure out more details about their solution . | |
03:20 | Quick prototypes are useful because they don't invest a lot | |
03:23 | of time or money and they keep things flexible so | |
03:27 | that you can explore other solutions as well . What | |
03:30 | I have here is a prototype made of cardboard that's | |
03:33 | going to help me explore the kickball volleyball launder solution | |
03:37 | . So it's basically just a cardboard structure with a | |
03:41 | hammer that's going to act as the kicking force for | |
03:45 | launching the ball up into the air . So after | |
03:48 | you major models , the next important step is to | |
03:50 | test them out that way , you can figure out | |
03:53 | a little bit more about where your project should go | |
03:56 | . Some important questions that you hope your model alliance | |
03:59 | , there are things like does my idea even work | |
04:02 | , don't need to talk to users some more . | |
04:05 | Is it worthwhile to make a more refined , more | |
04:08 | expensive and more time consuming prototype ? Those are the | |
04:11 | kind of things that you hope a good model will | |
04:13 | answer . So to test this one out , I've | |
04:15 | gotten into a room that's got a little bit higher | |
04:17 | ceilings so we can see what this thing can do | |
04:20 | . Mhm . Yeah . Yeah . Yeah . Mhm | |
04:40 | . So even though that was a lot of fun | |
04:41 | , we actually learned a lot from this prototype , | |
04:45 | even though it wasn't that expensive or durable . One | |
04:48 | thing that I noticed is that it's kind of difficult | |
04:50 | to get the hammer to impart some momentum on the | |
04:52 | ball and launch it up into the air . Another | |
04:55 | thing that I noticed is that the ramp kind of | |
04:58 | has to be designed pretty well , otherwise , if | |
05:00 | the ball hits it , it's not gonna get launched | |
05:02 | up into the air . Finally , another thing I | |
05:05 | noticed about this idea is that by design it's not | |
05:08 | really that portable because it's dependent I'm lugging around a | |
05:12 | big heavyweight . So that could be a problem if | |
05:14 | you want to take this thing out into a valuable | |
05:16 | in that based on the things that I've learned , | |
05:19 | I've actually decided to switch from a kickball launching method | |
05:23 | to a slingshot method . Remember how I mentioned that | |
05:26 | ? You don't always get it right the first time | |
05:27 | through , because this video is a little bit short | |
05:32 | , I don't have time to go through another model | |
05:34 | at this level . So we're gonna skip ahead to | |
05:36 | a more refined prototype . Okay , so here's our | |
05:39 | more fine prototype , It's made of wood , so | |
05:41 | it's a bit more durable than the last one . | |
05:43 | And it's gonna help us find out a little bit | |
05:45 | more about the sling stock solution . So the way | |
05:48 | that this prototype works is that these elastic bands up | |
05:51 | here will act as the slingshot with these two posts | |
05:55 | , and this hook is going to connect to a | |
05:56 | pin that goes through these holes right down here . | |
06:00 | Then when the pin gets removed , the boss can | |
06:02 | get launched from this funnel . So let's see how | |
06:06 | well it works . Mhm . Mhm . Yeah . | |
06:15 | Mhm . Mhm . Uh huh . So even though | |
06:23 | this prototype worked , am I done ? Absolutely not | |
06:27 | . There's still a lot more to do . I | |
06:29 | could do stuff like improve the model by talking to | |
06:32 | users and see if it actually meets their needs . | |
06:35 | I can make it a little bit more user friendly | |
06:37 | and easier to use . I could add more features | |
06:41 | , something like a ball feeder so that you can | |
06:43 | have multiple balls and then it launches them one at | |
06:46 | a time . There's still plenty of things to do | |
06:48 | . Keep in mind that the design process is actually | |
06:51 | an iterative thing . So you go through it over | |
06:53 | and over again until you arrive at something that's ready | |
06:56 | to go to market . I hope you learned a | |
06:58 | bit about the design process and you hope to go | |
07:01 | out there and design something yourself . Okay , so | |
07:05 | let's recap the process we took , we made an | |
07:07 | observation that it's difficult to practice valuable by yourself . | |
07:11 | We brainstorm solutions to that problem and we compared ideas | |
07:15 | to pick our favourite one . We made prototypes to | |
07:19 | test those solutions and then we had to repeat some | |
07:22 | of those steps in order to find even better solutions | |
07:26 | . That's how he came up with a way to | |
07:27 | solve the problem of it being difficult to practice valuable | |
07:30 | on your own . Yeah . Yeah . Yeah . | |
07:47 | Mm . |
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