Science, Engineering and Design! Video 3: Art in Engineering - Free Educational videos for Students in K-12 | Lumos Learning

Science, Engineering and Design! Video 3: Art in Engineering - Free Educational videos for Students in k-12


Science, Engineering and Design! Video 3: Art in Engineering - By MITK12Videos



Transcript
00:26 in this video , we're going to go over an
00:28 example design process . The steps that we're going to
00:31 cover include observing the world around you , brainstorming solutions
00:38 , comparing ideas , making prototypes , to test ideas
00:43 and repeating steps all to solve a problem . Welcome
00:48 to the Product design lab . Now here MIT students
00:51 will practice product design in product design . You start
00:55 off with a problem and then you design a product
00:58 or a service that ends up solving that problem .
01:02 Now engineers will learn as much as they can in
01:04 order to be effective designers that way they can use
01:07 that they've learned in order to help people . We're
01:10 gonna be going over something like a recipe that will
01:13 help teach you more about design . one good place
01:17 to start is with an observation . Now an observation
01:21 . You just pay close attention to the world around
01:23 you and you look for any problems that you might
01:25 be able to solve by designing something . You can
01:29 pay close attention to things at school or while walking
01:33 around outside . Yeah . Or maybe even in your
01:37 own home , let's walk through an example so that
01:41 you can learn a little bit more about how designing
01:43 works . So I've spent some time looking around at
01:46 home at school and even while playing sports , thinking
01:50 about different problems that I can solve and I've encountered
01:53 many problems . Let me tell you about the one
01:55 that I want to try to tackle right now .
01:57 So my favorite sport is valuable and when you're by
02:00 yourself it's pretty difficult to practice your skills alone .
02:04 So I wish that there was something that could help
02:06 you practice , you don't have anybody else around now
02:10 that we have a problem to solve . Let's start
02:12 brainstorming different solutions to that problem , brainstorming is an
02:18 incredibly important step in the engineering design process . If
02:23 you can think of multiple ways to solve a problem
02:25 , then you have a good chance of finding a
02:27 really good solution , so let's get to it .
02:31 Yeah . Yeah . Mhm . Yeah . Mhm .
02:39 Yes . Yeah , I've brainstormed many solutions to this
02:48 problem , including services that help you find other people
02:51 to practice with and find a coach to help you
02:53 practice . But I've also explored devices that will launch
02:57 a volleyball . You can then practice with three interesting
03:00 ideas that came up with include a kicking device to
03:03 launch a ball , a slingshot device and a pitching
03:08 machine , volley ball launcher . Now that I've picked
03:11 an idea that I want to explore further , the
03:13 next thing an engineer will typically do is make quick
03:16 prototypes to figure out more details about their solution .
03:20 Quick prototypes are useful because they don't invest a lot
03:23 of time or money and they keep things flexible so
03:27 that you can explore other solutions as well . What
03:30 I have here is a prototype made of cardboard that's
03:33 going to help me explore the kickball volleyball launder solution
03:37 . So it's basically just a cardboard structure with a
03:41 hammer that's going to act as the kicking force for
03:45 launching the ball up into the air . So after
03:48 you major models , the next important step is to
03:50 test them out that way , you can figure out
03:53 a little bit more about where your project should go
03:56 . Some important questions that you hope your model alliance
03:59 , there are things like does my idea even work
04:02 , don't need to talk to users some more .
04:05 Is it worthwhile to make a more refined , more
04:08 expensive and more time consuming prototype ? Those are the
04:11 kind of things that you hope a good model will
04:13 answer . So to test this one out , I've
04:15 gotten into a room that's got a little bit higher
04:17 ceilings so we can see what this thing can do
04:20 . Mhm . Yeah . Yeah . Yeah . Mhm
04:40 . So even though that was a lot of fun
04:41 , we actually learned a lot from this prototype ,
04:45 even though it wasn't that expensive or durable . One
04:48 thing that I noticed is that it's kind of difficult
04:50 to get the hammer to impart some momentum on the
04:52 ball and launch it up into the air . Another
04:55 thing that I noticed is that the ramp kind of
04:58 has to be designed pretty well , otherwise , if
05:00 the ball hits it , it's not gonna get launched
05:02 up into the air . Finally , another thing I
05:05 noticed about this idea is that by design it's not
05:08 really that portable because it's dependent I'm lugging around a
05:12 big heavyweight . So that could be a problem if
05:14 you want to take this thing out into a valuable
05:16 in that based on the things that I've learned ,
05:19 I've actually decided to switch from a kickball launching method
05:23 to a slingshot method . Remember how I mentioned that
05:26 ? You don't always get it right the first time
05:27 through , because this video is a little bit short
05:32 , I don't have time to go through another model
05:34 at this level . So we're gonna skip ahead to
05:36 a more refined prototype . Okay , so here's our
05:39 more fine prototype , It's made of wood , so
05:41 it's a bit more durable than the last one .
05:43 And it's gonna help us find out a little bit
05:45 more about the sling stock solution . So the way
05:48 that this prototype works is that these elastic bands up
05:51 here will act as the slingshot with these two posts
05:55 , and this hook is going to connect to a
05:56 pin that goes through these holes right down here .
06:00 Then when the pin gets removed , the boss can
06:02 get launched from this funnel . So let's see how
06:06 well it works . Mhm . Mhm . Yeah .
06:15 Mhm . Mhm . Uh huh . So even though
06:23 this prototype worked , am I done ? Absolutely not
06:27 . There's still a lot more to do . I
06:29 could do stuff like improve the model by talking to
06:32 users and see if it actually meets their needs .
06:35 I can make it a little bit more user friendly
06:37 and easier to use . I could add more features
06:41 , something like a ball feeder so that you can
06:43 have multiple balls and then it launches them one at
06:46 a time . There's still plenty of things to do
06:48 . Keep in mind that the design process is actually
06:51 an iterative thing . So you go through it over
06:53 and over again until you arrive at something that's ready
06:56 to go to market . I hope you learned a
06:58 bit about the design process and you hope to go
07:01 out there and design something yourself . Okay , so
07:05 let's recap the process we took , we made an
07:07 observation that it's difficult to practice valuable by yourself .
07:11 We brainstorm solutions to that problem and we compared ideas
07:15 to pick our favourite one . We made prototypes to
07:19 test those solutions and then we had to repeat some
07:22 of those steps in order to find even better solutions
07:26 . That's how he came up with a way to
07:27 solve the problem of it being difficult to practice valuable
07:30 on your own . Yeah . Yeah . Yeah .
07:47 Mm .
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