Designing a Trial: Crash Course Kids #44.1 - Free Educational videos for Students in K-12 | Lumos Learning

Designing a Trial: Crash Course Kids #44.1 - Free Educational videos for Students in k-12


Designing a Trial: Crash Course Kids #44.1 - By Crash Course Kids



Transcript
00:09 if you've ever taken a math test , then you
00:11 know that sometimes close just doesn't count and guess what
00:14 close isn't what engineers shoot for when they're designing a
00:17 solution to a problem , Which is just fine by
00:19 me because I like my bridges to get the whole
00:21 way across the river . When engineers design a solution
00:24 to a problem , they focus on a specific outcome
00:27 . And if you've been following us on our engineering
00:29 adventures through gorges , piles of marshmallows , bowling alleys
00:32 and bridges , you know that in order to make
00:34 sure a solution meets that outcome , engineers do a
00:37 bunch of trials . But how do we put together
00:40 everything we've learned about engineering so far to come up
00:43 with a test that helps us get the result .
00:45 We want . What things do we need to think
00:47 about when we design trials ? Let's recap all of
00:55 the things we've gone over in the last few episodes
00:57 , even though our fabulous feats of engineering solve lots
01:00 of different kinds of problems , they all had some
01:02 things in common for each problem . We decided on
01:05 the criteria for a successful solution . These were the
01:08 rules . We used to judge whether our solution worked
01:11 or not . In the bowling alley . Our criteria
01:13 , we're getting all of the pins down and getting
01:15 them all down in one turn . We also identified
01:17 variables , those conditions that could be changed over the
01:21 course of the experiments , we learned that some variables
01:23 we can control and some we couldn't in the gorge
01:27 for example , we couldn't control gravity but we could
01:30 control the amount of weight . We were supposed to
01:32 get to the other side of the gorge . After
01:34 we pinpointed these variables , we isolated one variable that
01:37 we could control and we isolated that one because we
01:41 wanted to make sure that we knew why a solution
01:43 worked or didn't . So when we launched Cat got
01:45 into a pile of marshmallows , we only change the
01:48 angle of the slingshot between the trials and kept everything
01:51 else the same . Finally , the last thing we
01:53 did was learn how to identify failure points , Those
01:56 places where solution didn't work anymore . Then we tried
01:59 to fix those failure points , like we added some
02:01 extra support to our bridge . So both little Sabrina
02:03 and her bulldozer could get safely across . And it
02:06 was important that we do all of these things if
02:09 we didn't , we'd have a hard time making a
02:11 solution better if and when it didn't work . So
02:14 now let's put a whole bunch of steps together to
02:15 plan a set of trials using everyone's favorite carnival game
02:19 , The ring task first , we'll come up with
02:25 criteria for a successful outcome . If you've ever done
02:27 a ring toss , you know that you get a
02:29 couple of tries to get a ring around the pin
02:31 and I say go big or go home . So
02:33 let's aim to do it in one . So those
02:35 are our criteria , we get a ring around the
02:37 pin and we do it in one throw . Next
02:39 up , we identified the variables and isolate one to
02:42 change between trials . Well , let's see the ones
02:45 , we can change our , the size of the
02:46 ring , the distance . We stand away from the
02:48 pin , the size of the pin and how we
02:50 throw the ring . We can't do anything about gravity
02:53 , not that we want to , and there's no
02:55 wind . So let's say we choose to isolate the
02:57 size of the ring . We stand the same distance
02:59 away from the pin and use the same pin each
03:01 time and do our best to throw the ring the
03:04 same way each time . Now , step right up
03:06 , it's time to do some trials for trial one
03:08 , we'll start with a small ring , we'll throw
03:10 it and we'll miss for trial to we'll use a
03:14 medium sized ring close but still a no go for
03:18 the next trial will use an even larger ring bingo
03:21 . Pretty easy . Much easier than at the fair
03:24 . I'd have a lot of large stuffed animals if
03:26 it were that easy . Now , we need to
03:27 see if we can find any failure points . Mm
03:31 Let's try moving away from the pin , way far
03:34 away . We'll toss and we'll miss . So there
03:38 we have a failure point . The solution of using
03:40 a bigger ring works , but once we change another
03:43 variable and get too far away from the pin ,
03:45 a bigger ring isn't going to meet our criteria of
03:48 a successful solution . Mhm . So when we design
03:54 a solution to meet a specific outcome , we have
03:57 to make sure that we're paying attention to all of
04:00 the little details . After we decide what the criteria
04:02 are for a successful solution , we need to make
04:04 sure that we identify variables and isolate one to change
04:08 between trials and even want to trial gives us the
04:10 outcome we want . We still need to try and
04:13 find failure points so we can see if our solution
04:15 has any limits . But what if we want to
04:18 create more than one test ? Like you toss that
04:21 around in your mind until next time .
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