PERSONALIZED LEARNING AND THE ADOLESCENT BRAIN

For adolescents, lack of motivation is the #1 reason for failing – AND for dropping out. Educational software has traditionally attempted to harness the power of games by using them as a sugar-coating for learning content. (Habgood-Ainsworth, 2011)Instead of making tests the end of every interactive experience or making games the reward for completing academic tasks, at Istation, we set out to truly EMBED CONTENT and PEDAGOGY within video game mechanics. Come and learn how Istation’s new reading program Timeless Tales 2.0: NexLevel, created for middle school learners, takes users on an absorbing exploration in a game-based platform.Attend and you will be entered to win an Amazon Echo.