Monster Maths : Year 1 - 5 , KS1 - KS3 Kids Games - Lumos Educational App Store


Monster Maths : Year 1 - 5 , KS1 - KS3 Kids Games

Monster Maths : Year 1 - 5 , KS1 - KS3 Kids Games - By Makkajai Edu Tech Private Limited

4.11

DESCRIPTION:

Monster Math helps your child practice and learn over 67 math skills within basic geometry, addition, subtraction, multiplication, division, factors, multiples, prime numbers, fractions and decimals. It is suited for Grades K – 5, with standard skill presets aligned with Common Core standards. These are also fully customisable to suit your kids' aptitude and you can move to advanced or basic skills with a simple toggle. Detailed reports and weekly emails round up the educational features and allow you to get an in-depth view of how the kids is progressing in math! Mon

OVERVIEW:

Monster Maths : Year 1 - 5 , KS1 - KS3 Kids Games is a free educational mobile app By Makkajai Edu Tech Private Limited.It helps students in grades 3,4,5 practice the following standards 3.NBT.2,4.NBT.4,5.G.1.

This page not only allows students and teachers download Monster Maths : Year 1 - 5 , KS1 - KS3 Kids Games but also find engaging Sample Questions, Videos, Pins, Worksheets, Books related to the following topics.

1. 3.NBT.2 : Fluently add and subtract within 1000 using strategies and algorithms based on place value, properties of operations, and/or the relationship between addition and subtraction. (A range of algorithms may be used.).

2. 4.NBT.4 : Fluently add and subtract multi-digit whole numbers using the standard algorithm. (Grade 4 expectations in this domain are limited to whole numbers less than or equal to 1,000,000. A range of algorithms may be used.).

3. 5.G.1 : Use a pair of perpendicular number lines, called axes, to define a coordinate system, with the intersection of the lines (the origin) arranged to coincide with the 0 on each line and a given point in the plane located by using an ordered pair of numbers, called its coordinates. Understand that the first number indicates how far to travel from the origin in the direction of one axis, and the second number indicates how far to travel in the direction of the second axis, with the convention that the names of the two axes and the coordinates correspond (e.g., x-axis and x-coordinate, y-axis and y-coordinate)..


GRADES:

3
4
5


STANDARDS:

3.NBT.2
4.NBT.4
5.G.1


ADDITIONAL INFORMATION:

Developer: Makkajai Edu Tech Private Limited

Software Version: 10.14

Category: Education


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