Classcraft + Canvas: Driving Academic Engagement - Free Educational videos for Students in K-12 | Lumos Learning

Classcraft + Canvas: Driving Academic Engagement - Free Educational videos for Students in k-12


Classcraft + Canvas: Driving Academic Engagement - By CanvasLMS



Transcript
00:0-1 Mhm All right , we are live on facebook youtube
00:07 twitter linked in all of the places that you can
00:12 find this on social and I always , I say
00:15 this on almost every session , so bear with me
00:19 . But I cannot be more excited . Last craft
00:23 this is a little bit of like Eddie's old world
00:25 techie coach and Eddie's new world doing customer marketing ,
00:29 foreign structure , like kind of clashing or clashing today
00:33 um in this class craft canvas um , partnership and
00:38 we're super excited to be joined today by Sean Young
00:41 , who is the Ceo and co founder of class
00:44 craft as well as Trenton Gobel who is our VP
00:47 of K through 12 strategy here at in structure and
00:50 just going to have a general conversation to start .
00:52 But there are so many really cool things to talk
00:55 about this partnership that is made in heaven . But
00:58 to tell you a little bit about my background and
01:00 why I absolutely love the tool is that I got
01:02 to see it firsthand from another coach here in indiana
01:05 , another teacher that was using it with her class
01:08 um , at some tech conferences that I went to
01:10 when I was kind of first getting started in the
01:12 technology and just being blown away at not only the
01:16 engagement , but also just the strategy she was developing
01:21 as kind of a newer teacher in elementary and using
01:24 class craft to kind of change that process . So
01:29 um , super excited to hear from Sean and Trenton
01:31 today . Obviously guys , welcome to the live stream
01:33 . Thank you everyone for joining us . If you
01:35 have any questions , please throw those in the comments
01:38 section below will be , will be glad to get
01:40 to them . As the section goes on , Sean
01:42 , Trenton , welcome to the live stream . Thank
01:45 you . It's good to be here Sean . It's
01:47 good to see you again before we kind of jump
01:50 into class craft and get a sense of the work
01:54 that you all have been doing , especially the work
01:57 that you've been doing to integrate um Class craft into
02:01 canvas , which I'm with Eddie , I'm super excited
02:03 about not only the work that you've done to integrate
02:06 with canvas , but the work that you're doing generally
02:10 I think that's super exciting . Um I'll take a
02:13 second just introduce myself , but then Sean I love
02:16 for you to kind of do a much longer introduction
02:19 of yourself and I have a few questions for you
02:21 after that before we jump in is that he said
02:24 I am the vice president of Kato Product strategy here
02:28 in structure . Um prior to that I was a
02:32 founder of mastery connect which is a formative assessment Platform
02:36 that was acquired by instruction in 2019 and I bring
02:38 that up because most of my career was spent as
02:42 a classroom teacher , uh school principal , a district
02:46 level administrator , um and and starting a starting any
02:52 sort of company or an Edtech company as a former
02:54 educator , I'm working and doing that in the space
02:58 where I worked for 20 years . I think it
03:00 um I always say I was an accidental entrepreneur ,
03:04 I didn't like I wasn't actively seeking to go out
03:07 and change profession . I just saw a need for
03:11 teachers in my own building and bring up that up
03:14 sean because that's kind of your experience too . It's
03:18 absolutely is . Um and so I'm super excited to
03:22 be talking about the work we're doing here , but
03:26 You're right , it it all came in into the
03:30 focus as I was a teacher , I was a
03:31 teacher for for 10 years . Uh physical high school
03:34 physics people either , you know , go yeah ,
03:36 when you hear that or they cringe . It depends
03:39 . But I was , I was really just very
03:44 , very mindful of not wasting kids time . I
03:48 felt as a student that I've been , you know
03:50 , it's so boring in school and my mission is
03:54 an educator was just a big school as meaningful as
03:56 possible . And uh , you know , and I
04:00 wasn't even going to be an educator . I just
04:01 kind of stumbled into it . Um , and uh
04:04 , you know , studied physics and it started substitute
04:07 teaching and just fell in love with it . I
04:10 did a masters and in education , um , while
04:14 I was teaching and uh , it was interesting .
04:16 I did my , my thesis on how to use
04:19 digital platforms to create real life community . So the
04:24 video is like , hey , if there are interactions
04:26 happening outside of the classroom , can I codify those
04:29 can understand them and can I have them impact how
04:32 kids are relating to each other in real life in
04:35 the classroom . Unfortunately didn't use canvas for that .
04:38 We're using model . But uh , but it was
04:41 interesting because like obviously , you know , this was
04:45 15 years ago , there was now it seems so
04:48 obvious right with smartphones and everything , but at that
04:50 time it was like , wow , actually like these
04:53 digital interactions are super meaningful for kids and they helped
04:57 codify how they understand and relate with each other .
05:00 And so I was , I was a bit more
05:03 of an entrepreneur , the new maybe trended and I
05:05 had , I was also a freelance web developer ,
05:09 working mostly with my brother devon with whom I co
05:12 founded Class Craft and , and uh , we ,
05:16 we did build websites and apps and all kinds of
05:19 projects for clients . So it's like teacher by day
05:21 programmer by night . And so I had the idea
05:22 for class crap because I love , you know ,
05:24 video games and said , you know , I wanna
05:27 take these ideas from my thesis , apply them ,
05:30 you know , with the same motivational mechanics that make
05:34 video games so engaging and motivating . And I just
05:37 built it for myself . Like literally had the idea
05:40 , sat with some students brainstorm what it could look
05:42 like . It built it over the space of a
05:45 weekend , uh , this very early days prototype .
05:49 And uh , and then I just tinkered with it
05:52 for three years . It was very much like ,
05:54 uh , You know , Hey , the kids would
05:56 be like , Hey , you should add random events
05:58 . That would be cool . I'm like , cool
05:59 guys , if you write 100 random events , I
06:01 will code in that functionality . And so they did
06:03 . And then , you know , and it was
06:05 just like this , give and take co creating it
06:07 with the kids . And , and then after like
06:11 three years of that , I was like , this
06:12 is really impactful . Like I'm seeing kids really change
06:14 how they relate to the classroom , changing how they
06:16 relate to physics class . Um , you know what
06:20 , I'm going to make just a little website talk
06:22 about it , other people need to Be thinking this
06:24 way . And the day that website went online ,
06:27 130,000 people came to the website , it was just
06:30 started , a student student put it on on Reddit
06:33 gaming and it just went all the way to the
06:35 top of Reddit gaming and then like the rest is
06:37 history , like teachers all over the world saying like
06:40 , how can I get this ? Um , and
06:42 so that's kind of how the whole thing was born
06:44 . Yeah , that , that's pretty , I mean
06:46 , that's incredible actually . You know , I love
06:49 the idea . I'm one that believes that especially in
06:54 the tech space that educators have a lot to offer
06:57 . You know , and and the idea that students
07:01 were helping to drive that process , I think says
07:03 a lot about your D . N . A .
07:05 Is a company um that it truly is founded inside
07:10 of this environment , that is the classroom , which
07:13 is in so many ways it's already a complicated space
07:17 and it becomes really challenging . I think tech has
07:19 a lot of opportunity to support the work that teachers
07:23 doing . Sometimes it can be a distraction . Um
07:25 , so maybe as you , as we kind of
07:27 jump in and talk about this partnership because I I
07:33 think it's a really , really good partnership , maybe
07:36 talk about a little bit more around , you know
07:41 , how how the product has evolved since then ,
07:45 You know , what , what have you , you
07:46 know , as it is one of the things I
07:48 found that was once I moved outside of what I
07:51 already knew , my own school , my own district
07:54 um and started working with others . That's when a
07:56 lot of the evolution really came because I started to
08:00 see that my school wasn't like every other school and
08:02 it became you know an opportunity to learn . Yeah
08:06 I mean and we were just talking about this earlier
08:09 rights similar experience here . You know , you as
08:12 an educator , you're you're so uh ingrained like especially
08:17 as a teacher you're just like school life is your
08:21 life and that's education for you . It's very like
08:25 contextualized to the building you're in the district or in
08:29 the ecosystem urine . And and you know the kind
08:34 of the way class got started was already like we
08:37 had , you know , in that initial group of
08:40 waiting list of just from when that website went live
08:43 , like we had teachers in texas , teachers in
08:46 California , teachers , you know , all over the
08:48 U . S . But also like teachers in Germany
08:51 and teachers in you know all over Canada and spain
08:54 and Asia . And it was just very uh interesting
08:58 because you know , the there was universality , right
09:01 ? There was a universal need there that it was
09:03 like transcended all these different uh you know , context
09:08 of education to say , hey , like no we
09:10 need to connect with kids , we need to be
09:12 able to build community , we need to motivate them
09:15 . And so when we built like the like when
09:19 we started the company , we like scrap my initial
09:21 prototype because it was like absolutely custom built for me
09:25 and it was very clear that , you know ,
09:26 I was not every teacher . Um and so the
09:31 first thing we did was make sure that it was
09:34 absolutely customizable . So a lot of the rule sets
09:37 that I had failed , we like put in at
09:40 the time , overly complex uh , interfaces , but
09:44 teachers could change them right . They could change what
09:46 the rules were . They could change everything and adapted
09:48 to their own specific context . Um , and and
09:52 that's still prevailing today . In contrast everything about it
09:55 , you can , you know , change what ,
09:57 what it is , what your what the content is
09:59 , that's in it , what you get points for
10:01 , what you're looking for in students . And that
10:04 was really like the for a long time , the
10:07 core of what class craft was . It was a
10:09 teacher driven platform . And we , you know ,
10:12 went back with these initial teachers even from the heyday
10:15 and got continuously getting feedback and adding features and we
10:19 added a lot of features in the first like 34
10:21 years on the teacher's side . Um , and then
10:25 uh then we realize a lot of teachers needed .
10:27 I wanted to go beyond like the behavior part of
10:30 class craft . And so we created an engine called
10:31 quests and we said , okay , they now we
10:34 have a game , we have all this narrative ,
10:36 we have characters , how can we connect curriculum back
10:40 into that ? And so we created this like choose
10:42 your own adventure map based quest platform that ties into
10:48 the behavior module and that teachers can create branching pathways
10:51 . And and we have a whole universe of stories
10:54 attached to that . And now Class Craft has has
10:58 really evolved into being a platform that can roll out
11:02 across the whole district , not just in a classroom
11:04 but saying , okay , what if we take this
11:06 idea of positive school climate , PBS mechanism social emotional
11:11 learning and make the platform a school wide platform ?
11:16 All the teachers are using it . All the kids
11:17 are using it , what would that look like ?
11:19 What systems do we need and , and that's where
11:22 we're at today . We have , you know ,
11:23 a really big implementations where the entire buildings are run
11:27 with the class craft and it's , it's really fascinating
11:31 the impact that it has in terms of , You
11:34 know , reducing referrals , reducing behavior incidents with schools
11:38 that are reporting like 95% reduction in fights . You
11:41 know , just by using class graph . Like it's
11:43 , it's pretty amazing . So as we jump into
11:47 this , I want to make sure that people who
11:49 are listening , you know , if you have ,
11:51 if you have questions or comments , please add those
11:53 two comments section , we will address those at the
11:56 end . Um , there may be some that come
11:57 up that we , you know , I'm gonna interrupt
12:00 you sean if we need to , to , to
12:03 , to address maybe some in terms of make sure
12:06 we're hitting at the right time and I I have
12:09 a few more questions for you but I want to
12:11 hold on to those um as we start to jump
12:13 in and and kind of get a sense of what
12:16 this integration looks like and for our canvas users ,
12:19 I really think it's important that we highlight the amount
12:21 of work that you guys have done to make this
12:24 integration easy . Right ? So , so if you're
12:27 a canvas user and you're also using class craft ,
12:31 I think you're going to be super excited about how
12:33 how easy this whole process is . Yeah , the
12:35 excitement is out there in the community for sure .
12:37 We just got this message from Stephanie Davis on our
12:39 Youtube page that said , I'm so excited this is
12:41 happening . I teach high school , my kids all
12:43 grades , love class craft integration will save me a
12:47 ton of time and creating more opportunities for my kids
12:49 . So we're seeing lots of that through the community
12:51 here on our comment section , so keep those coming
12:54 and we'll be sure to poppy in if you've got
12:56 any questions . Thanks Trenton for bringing that up .
13:00 All right , sean , let's , let's let's get
13:02 a better sense of what this looks like , the
13:03 work that you guys have done . Let's do it
13:05 . I'm going to talk just a bit with like
13:07 the pedagogy of , of what we're doing . I
13:09 think , you know , it's easy to look at
13:11 class craft and just see the characters and see the
13:13 game part of it . And you know , I
13:15 think that there's a , there's a lot of robust
13:19 pedagogical thought that went into building class craft and that
13:22 has been validated by a lot of research . Um
13:26 , and uh , it's kind of interesting to go
13:29 back to the roots of that before going into like
13:31 , oh , here , so here's the features and
13:33 stuff . So , um , you know , the
13:36 , this is , this is kind of setting the
13:37 table of why we wanted to connect into into canvas
13:41 , but you know , we , we saw in
13:43 the last year , you know , student engagement has
13:46 been a huge issue during the pandemic . We saw
13:49 that kids were really struggling to engage with with kids
13:53 , you know , through virtual schooling and , you
13:57 know , although we're going back to the classroom in
13:59 person . Um , you know , we're first seeing
14:01 that it's going to continue to be challenging . Kids
14:03 are coming with trauma , they've accrued over the year
14:07 , they got there all at different places in terms
14:09 of learning loss , they've in essence been very free
14:13 to use their time however they wanted in the last
14:17 year , and now we're going to be bringing them
14:19 back into this more structured approach to education , so
14:23 I think we're going to be seeing a lot of
14:25 challenges just from a motivational aspect , and so ,
14:29 you know , a lot of the ways that we
14:30 act as educators on motivation is extrinsic motivation , so
14:34 rewarding kids for doing things , um and you know
14:39 , we be a little chat earlier , Trenton ,
14:43 you know , you and I just about PBS and
14:46 motivational mechanisms and the way that we , you know
14:49 , kind of Mhm , push kids into behaving in
14:55 specific ways and a lot of , a lot of
14:57 the issues we see around those , just ultimately those
14:59 extrinsic motivators where kids aren't doing those things because they
15:03 want to , they're doing those things because they want
15:05 the reward or they want to avoid the punishment .
15:07 And so all of our work is about shifting that
15:10 dynamic , shifting away from saying , hey , kids
15:13 like do this or else or do this and you
15:16 will get X two , let's design situations where kids
15:21 are developing their own desire to do those things .
15:25 And the best example of that is really gaming .
15:28 Um and gaming is is really fascinating because , you
15:34 know , a video games so popular , but uh
15:37 , you know , this this slide really evidence is
15:39 the cultural impact here versus any other cultural medium games
15:43 have are dominating the cultural landscape for all ages .
15:49 But This has been going on for a long time
15:51 , all the way back to 2005 . And so
15:54 all kids that are K-12 today , their main cultural
15:59 medium by far is gaming . But what's fascinating about
16:03 gaming is just that they're really accessible . Right ?
16:06 A lot of these games are free . You can
16:07 easily pick it up , you can play alone .
16:09 But the mechanics that exist in video games are the
16:11 same that exist in sports . The same that exists
16:14 in hobbies are the same that exists in any activity
16:18 . You can think of that we want to partake
16:21 in for our own pleasure . And so one of
16:24 my favorite examples here is golfing , because when you
16:26 think about it , um , you know , golfing
16:29 is a pretty uh , you know , meaningless task
16:33 . It's like , hey , take this ball ,
16:34 put it in that hole over there , and that's
16:37 the task . And if I ask a student to
16:39 do that , or , or player , they'll say
16:40 , okay , I'll do it . And you know
16:42 , I'm not gonna do that again , that was
16:43 boring and say , wait , wait , no ,
16:45 you gotta use clubs , you have to count your
16:47 strokes and you know what you need to address in
16:49 a specific way . And in fact , all of
16:51 these constraints that are putting on this arbitrary task is
16:54 what's creating meaning for golfers to get up early on
16:57 a sunday and and go hit balls . And so
17:00 the analogy with schooling is like four kids , schooling
17:03 is , you know , a lot of ways meaningless
17:07 for them , so how can we create structure and
17:11 use the psychology that is built into these activities into
17:15 games and sports too ? Make them want to partake
17:19 . And so um this is really fascinating research called
17:23 self determination theory . If you want to look it
17:25 up , it's it's , you know , the the
17:27 the dominant theory about why we do things for their
17:31 own sake , why were motivated ? And the first
17:32 one , there's three elements . The first one is
17:34 competency , we see our own progress super important ,
17:38 the second one is being in control , so why
17:40 is a game like Minecraft that has no point ,
17:42 no ending , no scoring , so motivating because kids
17:45 can make a lot of creative decisions and the third
17:48 one is social constructs and related this , being able
17:50 to share that with other human beings . And so
17:53 the whole proposal of class craft is to say ,
17:56 let's rethink education in a way that drives intrinsic motivation
18:01 and so that's our mission . The goal is to
18:03 help students reach their full potential , teaching the skills
18:06 they need to be better learners . And a lot
18:10 of our history has been doing that in the physical
18:13 classroom , right , saying , hey you're , you're
18:17 working really well here together , that's good collaboration ,
18:20 reinforcing that giving points for that or saying , hey
18:24 you participated . Well today , good job Trenton ,
18:26 here's a high five . Um but what we've seen
18:30 more and more and this was happening pre pandemic .
18:32 That was really accelerated with the pandemic is that a
18:34 lot of those behaviors have shifted into digital spaces .
18:37 School isn't just a building anymore , it's a building
18:42 and an ecosystem of digital tools and the LMS is
18:45 at the heart of that . Um and so the
18:48 , you know , we see canvas in the role
18:50 that it plays an extension to the physical classroom into
18:52 the additional space and that's why we're so excited about
18:55 connecting into it because it allows us to continue our
18:59 mission outside of the boundaries of the physical classroom and
19:03 and connect . You know , the things we traditionally
19:06 work on are things like P . B . I
19:08 . S M . P S . S tiered intervention
19:11 , R . T . I . S . E
19:13 . L . These types of , you know ,
19:14 intervention based approaches and saying , hey , you know
19:17 what , we can do that now in the digital
19:19 space through the integration with canvas and so to speak
19:25 to that . You know , the weight class craft
19:26 works is that kids have characters , they level them
19:28 up and uh they love them up throughout the year
19:31 . And the way they level up is they gain
19:33 points to gain points for a variety of things .
19:36 But ultimately what we're doing is telling them , hey
19:39 , good job , you're doing the things you need
19:41 to do to develop the skills you need as they
19:44 level up to unlock new swag , new characters do
19:47 armors , new pets , all kinds of stuff .
19:49 They also unlocked real life powers , like being able
19:51 to hand and work late or , you know ,
19:54 skip the lunch line in middle school , that's a
19:56 pretty popular one . Um , and ultimately they're playing
20:00 on a team . So we're taking this idea of
20:02 like , hey , you're in school and you have
20:06 your , you know , here's what you're supposed to
20:08 do and not supposed to do . Most kids don't
20:10 really know what they're supposed to do . They only
20:12 know what they're not supposed to do . Um ,
20:14 you ask any child , you know , in the
20:17 hallway , how are you supposed to behave here ?
20:19 And you know what they'll tell you is what they're
20:21 not allowed to do . They don't know what they're
20:24 supposed to do . The class craft really gives them
20:26 that idea and it's the same thing in canvas .
20:28 Like , what are you supposed to be doing in
20:30 Kansas right now ? Well , I don't know .
20:33 Um , and , and with Class Craft were able
20:35 to say , hey , here are the things you
20:36 should be doing in canvas and here's how you're going
20:38 to get points for those and we're going to encourage
20:41 that . You know , what's , you know ,
20:43 what's interesting about that Sean is we , we as
20:45 we talk about canvas and some of the , you
20:49 know , narrowing down the scope of what we think
20:51 matters most when you're using an L A mass .
20:53 We have what we call our fundamental five , which
20:56 are kind of those five key elements in the very
20:59 first one is , you know , answering the question
21:01 of what am I supposed to do like at the
21:03 very at the very base level ? You know ,
21:06 that is and and we kind of approach it from
21:09 the idea that not knowing that is a stress creator
21:14 , we create stress and kids when there's ambiguity or
21:18 they don't really know what they're supposed to do or
21:21 when something is due and so clarity around that is
21:25 super key . So it's interesting that you , as
21:28 you were talking about that it fits so well within
21:31 the framework of the way that we think about the
21:33 value add of an LMS . That's so fascinating because
21:37 when I was like , we interview students all the
21:39 time about what they like about class craft . And
21:41 one thing that's come up so many times is I
21:43 feel safe uh in a cost of mass class craft
21:47 and when you dig in its for that specific reason
21:49 because I know what I'm supposed to do and if
21:51 I don't do it , that's my own fault .
21:54 Like they're not only do I know what it is
21:56 , I'm also in control and I think that there's
21:58 uh that feeling of safety needs to exist in digital
22:02 spaces as well . So I'm really appreciative that you
22:05 guys are thinking that way , I didn't know that
22:09 . Um so anyways , the idea of saying ,
22:11 okay , you get points for what uh so points
22:14 for these are examples of behaviors that people use in
22:17 class craft all the time . Things like , hey
22:19 , you're planning and setting a goal , being on
22:21 time for video lessons , submitting work on time ,
22:23 working well with others , these types of things and
22:25 in class craft they get points for that . Um
22:28 , these points are not a reward . It's super
22:31 important to , to contextualize that . What we're saying
22:34 is you are progressing towards mastery . You can't spend
22:38 cost craft experience points , You can't transfer them ,
22:42 you can't lose them . They just accrue over time
22:44 , just like in a lot of games and so
22:46 they represent your level and what we're doing is using
22:51 behavior as a way to develop skills and students .
22:54 I can't see a skill . I don't know if
22:56 , if a student is , you know , has
22:59 empathy or if they have good interpersonal skills . What
23:03 I can see is their behavior and so if I
23:05 can see their behavior , catch it , give them
23:07 a high five . When it happens in this case
23:10 you give them cost craft points , then I'm able
23:13 to assess it and develop it as it's going and
23:16 develop their capacity saying , hey , that's exactly the
23:20 type of behavior I want to see . You're developing
23:22 your skill , good job And what's new here with
23:25 the , with canvases , those there , the competencies
23:28 of the 21st century child are include digital things and
23:32 they include submitting work on time in a digital platform
23:36 . There are behaviors happening in digital ecosystems and what
23:40 we're saying is let's capture them and you know what
23:42 their digital that's automated and make it super simple for
23:44 teachers . And so in the classroom like class draft
23:47 looks like this . Just a teacher teaching the way
23:50 she normally would and as kids are doing their work
23:54 , they're collaborating . She's giving them points now .
23:56 It's awesome with the integration here , is that a
23:59 lot of that's going to be happening automatically in canvas
24:02 . And just one last word on a couple of
24:04 things that exist in in class Scotland will jump into
24:08 what we did with with you guys . Um This
24:11 is that that curriculum mention I was talking about ,
24:13 so bringing able to bring in assignments , create branching
24:17 pathways , bring narrative into there . We have a
24:20 whole SCL curriculum that that's plug and play and built
24:23 in um and that kids can work through at their
24:25 own pace . And so you can on the one
24:27 hand be developing , you know , SCL skills ,
24:30 you could be reinforcing , you know , the digital
24:33 proficiency skills that will be seen in canvas . You
24:36 can uh teach SCL strategies through direct instruction in in
24:42 the quest . And then at the end of that
24:44 you can get all the data because it's all happening
24:47 digitally . Class graft ecosystem generates really robust uh ,
24:53 behavioral analytics . So not just behavioral in the classroom
24:57 , but now with candidates being able to understand how
24:59 digital behaviors like handing in homework , your grades ,
25:03 how do those map back to your in person behavior
25:06 in the classroom for the student ? So this is
25:08 transformational because just think about it for a second .
25:11 We're at a point in time where we can map
25:15 back academic engagement and proficiency in an LMS to real
25:21 life behavior happening in the classroom . Um , this
25:25 is a gap that that we've never been able to
25:27 understand really since , since digital education exists has existed
25:31 . And now all of a sudden the interoperability between
25:34 the two systems is allowing for that . And so
25:37 we're we're really excited about the great insights we're gonna
25:40 be able to see here as educators about how kids
25:43 are developing . So I have a question for you
25:47 , you're talking through this and it's some , some
25:51 folks um , like myself who's not super hip and
25:55 not really a gamer , like don't speak the gaming
25:58 language , but I do have kids and I do
26:01 know that gaming is a huge part of their lives
26:05 . My daughter is constantly reminding me that when I
26:08 look at her and you know , especially when she
26:11 was a little bit younger in high school . Um
26:13 , and I would be like , what are you
26:15 doing on your computer ? And she was like ,
26:16 I'm watching somebody play a video game and I ,
26:20 I don't understand that . And she would say ,
26:22 dad , you watch sports , you know , like
26:25 come on . But to somebody who , when they
26:27 hear , you know , the game ification piece ,
26:30 um , that might think , you know , that's
26:33 just foreign to me . I'm not that's just not
26:36 something that's really in my will house . What do
26:38 you tell folks like that ? Because maybe some teachers
26:42 mind they hear that and I think that sounds complicated
26:45 or hard , or maybe it's just not for me
26:48 , you know , I I appreciate that question .
26:50 And it's a tough question because you're right . It's
26:53 there's uh we're definitely our approach has been meet kids
26:57 where they're at , right ? And and for for
27:00 some educators that , you know , these are different
27:03 generations . It's not always easy to do that .
27:05 Um , but we uh there's two things . The
27:09 first one is we are releasing a really big revamp
27:15 of class craft this summer . And we have spent
27:18 the last year researching and working with teachers in the
27:22 classroom , developing prototypes and testing them out over weeks
27:26 with uh in the classroom , imagine being able to
27:29 do that in the pandemic . It was a real
27:31 herculean effort on the side of our , of our
27:35 product team . But um , class craft starting this
27:39 summer is going to start off really light on the
27:41 game elements . And as teachers get more familiar ,
27:44 all they need to do is like add kids and
27:47 give them points . That's it . They don't even
27:48 need their emails . Just add a list of students
27:50 start giving them points and that's really great because starting
27:54 their canvas can start giving them points immediately as well
27:57 without them having to do anything . And so the
27:59 kids start getting points . And as teachers get comfortable
28:02 with it , we'll say , hey , you've given
28:04 points 100 times , are ready to move on to
28:07 unlocking this new feature . Or maybe now you're ready
28:10 to unlock students avatars like their characters and as they
28:15 get more than more familiar with it , we're going
28:17 to be educating them and building proficiency with the platform
28:23 and so , you know , the , we're not
28:24 expecting teachers to know all about games or all of
28:27 that , what we are expecting them to do is
28:29 be able to grow with the platform , and the
28:32 platform is going to help them develop that proficiency ,
28:36 because ultimately , you know , we don't , what
28:39 we want is for teachers to move from a position
28:42 of motivating kids from extrinsic means to intrinsic means ,
28:45 and that's a shift in itself , and so the
28:48 platform is designed to help them get to that place
28:52 . Um the other part is like , the kids
28:55 know the lingo and they love educating teachers , you
28:59 know , we have a lot of teachers to say
29:01 like , you know , I didn't understand all these
29:03 points were at the beginning , but like , the
29:04 kids know , and they would , you know ,
29:06 like , they're so excited that we're understanding and taking
29:10 interest in their reality , in their culture , that
29:12 they raise their hand and jump up with glee to
29:16 help the teacher . Um and that's a really empowering
29:21 role for students and really changes the classroom dynamics just
29:24 in and of itself . Yeah , and I think
29:26 it's important that you said it really fast , but
29:29 I think it's important to reiterate to that is as
29:32 we're thinking , as you're thinking about this , and
29:34 as it gets implemented in the classroom , it really
29:37 isn't just about assigning points and , you know ,
29:39 creating these extrinsic rewards is really about supporting your ,
29:45 your SCL model , you're , you know , your
29:48 RT um TSS your PBS , whatever , whatever model
29:52 that you're looking to really support , utilizing class craft
29:57 . It really is driving to that buildings intrinsic motivation
30:01 in a lot of ways gaming does that for kids
30:04 . Yeah , absolutely . I mean , when you
30:06 think about what a game is , it's a designed
30:10 experience that is designed to a be fun and want
30:15 you to partake but be get you to behave in
30:17 a specific way . You know , if I ,
30:19 if I look at any game in this board game
30:23 , like monopoly , like you look at a monopoly
30:25 board is your reflex to say , oh , I'll
30:27 turn around in circles on this cardboard thing . Um
30:31 , probably you wouldn't think to do that if you
30:34 didn't know the rules , but putting the rules in
30:37 place gets you to behave in a very specific way
30:41 within the constraints of the game . And what's fascinating
30:44 is that when we think about , you know ,
30:47 P B I S S C L , all these
30:50 , all these different behavioral models that we're all working
30:53 really hard to implement . We're the opportunity of a
30:59 game is to make the experience smaller and more controlled
31:02 and more fun as a result . And in doing
31:05 that generate by and from students around their own development
31:10 . Um you know , like kids like , oh
31:12 I leveled like I unlocked a new skin in Fortnite
31:16 . Do they really care about the skin in Fortnite
31:18 ? Or did they care about their own progress and
31:21 reaching the next level and getting the feedback that they
31:24 were becoming more and more proficient at this experience ,
31:27 if we could just , you know , take out
31:29 the word fortnight and put in school and like ,
31:31 you know , we're in a good place . Yeah
31:34 , So , but but you're right , the adaptability
31:37 of being able to just take an existing PBS .
31:40 Pay tricks , put those behaviors in class craft and
31:43 be up and going and like in , you know
31:45 , a few clicks is really powerful in terms of
31:47 implementation . Okay , so let's let's talk about about
31:52 what we're doing here . So so enter canvas into
31:55 this discussion . Um you know , we we picked
31:59 canvas uh because you guys are so great to work
32:02 with . I have to admit that we've been really
32:07 impressed just by how fun and easy and collaborative the
32:10 experience has been . Um but we also had a
32:13 lot , a lot of educators saying can you please
32:16 integrate with canvas please , please please please please .
32:18 Um so we , you know , we listen to
32:20 the community . We saw anyways that with the pandemic
32:24 , um there was more and more of a need
32:27 for this . Um and so we we went ahead
32:30 and designed a prototype and then we implemented it with
32:35 a test district and ironed out some kings and then
32:40 really built the real deal into canvas . And so
32:44 , um you know , this is the first step
32:47 of a , you know , furthering this integration where
32:51 this is definitely like version one point . Oh ,
32:54 um , but really what we want to do is
32:56 a motivate kids for , you know , doing the
33:00 things they should do in Canada's back to your point
33:02 like and not only making it clear what they should
33:05 do in canvas , but also motivating them to do
33:08 it . The second thing that , that we wanted
33:10 to do is make sure this was as easy as
33:13 possible for futures . You're going to see there is
33:17 no work involved . You just connect your account once
33:20 the district like approves the connection , you just connect
33:23 your account as a teacher and you're good to go
33:26 the point start flowing . Um , and so it's
33:29 , it's so easy to set up . Like it's
33:32 , it's uh , it's kind of hard to believe
33:34 how easy it is . It's literally one click .
33:37 Um , and you know , we , when we
33:39 started our prototyping , uh , we we weren't necessarily
33:42 looking at , you know , making it LTI compliant
33:45 . But but the work you guys have done over
33:48 over our canvases has really very opinionated about LTI and
33:54 and it pushed us to go towards this compliant approach
33:56 that that is the right way to do it ,
33:58 I think ultimately . Um , so the we really
34:02 like , um , make sure that we fit into
34:05 the the compliance model within canvas . Um , and
34:11 and so , and and the team did really good
34:14 work finding all the design language for canvas and bringing
34:17 class craft into canvas and making it look and feel
34:20 like canvas . Um , And so the setup ,
34:25 once the district proves the connection , there's like a
34:28 new class craft experience points , um , uh section
34:32 that appears in teachers accounts and what they can do
34:36 right now is it's all about academic engagement . We
34:39 wanted to make sure that students were being reinforced ,
34:45 taught and rewarded for for academic engagement . So the
34:49 first one was handing in homework on time . Um
34:52 The second thing as we were testing with the ,
34:54 with the district , they said , you know what
34:55 , like I'm cool to give them close cropped points
34:58 if they handed in period on time , that's great
35:01 . But these days , you know , if they
35:02 just handed in , I'll be happy . So we
35:05 also have a late submission reward which is a little
35:08 less and then the capacity to automatically take um the
35:14 performance in your work and transfer that into class craft
35:18 experience points . Not the other way around your class
35:21 craft points don't give you grades , but your grades
35:23 contribute to the overall progress of your avatar . Um
35:27 And so literally the , you just flip that green
35:31 switch and all your assignments will start giving points into
35:35 into class craft . Let me ask you a question
35:38 quick and this is both alec and Jonathan have asked
35:42 similar questions and the questions are does this have to
35:45 be done at a district level or can an individual
35:49 teacher , you know who's using canvas connect to to
35:55 class craft ? So unfortunately no for for security and
35:59 privacy reasons like the canvas owner is usually the school
36:05 or the district and the the linking of like the
36:11 interoperability switch needs to happen at the canvas owner level
36:17 . So the you can't uh you know just turn
36:23 it on as a teacher unless the unless class craft
36:27 has been added as an app within the canvas installation
36:31 and and alec also brought up that you know ,
36:34 he's like my district won't pay for this but I
36:36 certainly want to pay for it myself and want to
36:38 have that integration . So alec , what we need
36:41 to do is we need to get sean talking to
36:42 your district . That's right , we're getting that done
36:46 . You know , I hear teachers say , you
36:48 know , I just took won't pay for this .
36:50 And um , you know , the , you'd be
36:53 surprised how interested districts aren't paying for this . Um
36:58 , you know , to me that speaks more and
37:00 I can really relate to this , the powerlessness that
37:03 we have as teachers to influence a district and school
37:07 purchasing . It's it's pretty , it's pretty wild ,
37:10 but , but the Trenton's point just connect us to
37:14 them and we'll do the hard work of convincing them
37:17 . Um .
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