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How do I see the triangles count in my scene? - Unreal Engine Forums

https://forums.unrealengine.com/t/how-do-i-see-the-triangles.../282339

May 3, 2014 ... To check the number of triangles is now under tools, audit and then statistics. In case anyone is looking for it. 6 Likes.

rendering - How do I Z-sort triangles for a 3D engine? - Stack Overflow

https://stackoverflow.com/.../how-do-i-z-sort-triangles-for-a-3d-engine

Sep 17, 2010 ... 3 Answers 3 ... You need to subdivide your triangles so that they are all roughly the same size - regardless of whether you do the sorting ...

Quads OR Triangles? - Unreal Engine Forums

https://forums.unrealengine.com/t/quads-or-triangles/46023

Oct 28, 2015 ... And that is the reason why you should use triangles. The engine does indeed perorm a triangulation on quads (and n-gons for that matter), but ...

How Many Triangles is Too Many (Character + NPC Meshes)? : r ...

https://www.reddit.com/.../how_many_triangles_is_too_many_character_n...

Aug 2, 2023 ... It depends. Mostly on how many npcs you will see at lod 0 in a scene at short distance. You could have 250k tris per character if in your game ...

Why do game engines convert models to triangles instead of using ...

https://gamedev.stackexchange.com/.../why-do-game-engines-convert-mod...

Mar 9, 2011 ... In OpenGL ES, as part of the effort to simplify the API, quads and polygons aren't even supported. So a practical reason to use triangles is ...

Strolle: Raytracing 2 million triangles in real-time! : r/rust

https://www.reddit.com/.../strolle_raytracing_2_million_triangles_in_realti...

Dec 22, 2022 ... Raytracing speed hinges entirely on the quality of your BVH. It should scale seamlessly with scene complexity - going from 1M to 2M triangles ...

Triangle - Wikipedia

https://en.wikipedia.org/wiki/Triangle

A right triangle (or right-angled triangle) has one of its interior angles measuring 90° (a right angle). The side opposite to the right angle is the hypotenuse ...

Should I Eliminate long thin triangles by the strategy shown in the ...

https://www.reddit.com/r/.../should_i_eliminate_long_thin_triangles_by_th...

Nov 3, 2022 ... Long thin triangles cause quad overdraw. You can never totally avoid this but knowing this is a thing can help you make more informed decisions ...

Software rendering 3d triangles in the proper order - Game ...

https://gamedev.stackexchange.com/.../software-rendering-3d-triangles-in-t...

Nov 21, 2012 ... Using "back to front" based on distance, the left triangle is drawn first because it is farther away. However, the correct order is to draw the ...

Unreal Engine Geometry best practices for Unreal Engine

https://developer.arm.com/documentation/.../Triangle-and-polygon-usage

Triangle and polygon usage. We recommend that you use the fewest number of triangles possible to get the quality required to create your object. The number of ...

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